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Street Fighter III: Third Strike is a fighting game originally released by Capcom in 1999 for the arcades. Originally a CPS III arcade board, it was later ported to the Dreamcast console in 2001 and then to the PlayStation 2 in 2002. The Arcade version has been included into Capcom's Classics Collection Volume 2 for Xbox, PlayStation 2 and PC. In 2009, an extended version of Street Fighter III was released as Street Fighter III: Third Strike Online Edition for Japanese arcades. It was eventually released internationally on July 7, 2010 for Xbox Live Arcade and July 28, 2010 Vita [PlayStation Network]. Street Fighter 3rd Strike is a 'technical' fighting game that rewards patience and precise gameplay. There are no special moves, only "DHCs", mid-air attack that can be performed by pressing two buttons at once. The game improves upon the previous game by having the game play in 3D perspective (similar to Capcom's 3D fighting games), which allows for far more complex combos and technical maneuvers. Unlike the Street Fighter Alpha series, all characters are available to players upon their unlocking (with some exceptions), giving players an opportunity to learn all characters' moves and discovering what each character's strengths and weaknesses are. Street Fighter III: Third Strike is a story-driven single player mode which spans a total of 11 chapters over 8 rounds. Starting with Ryu facing off against a mysterious individual named E. Honda, each chapter follows a group of protagonists (voiced by different actors) as they battle multiple characters through various stages. At the end of all eleven chapters, the player will face off against the final boss, who originates from the fight against Balrog in Street Fighter II. As with prior "Street Fighter" games, each character has three different fighting stances (Forward, Backward and Crouching) which can be activated by holding all three attack buttons simultaneously. Each character's moveset is based on their own fighting stance. For example, Zangief's stance is considered to be his most powerful one since he starts off with his entire body, including his legs and arms being stretched out. He has a lot of invincible moves and his attacks will usually overpower the opponent's. However, his weak points include Zangief's legs; he has no real range of attack (he must be close to the opponent to perform an attack), and his stamina is short (he can be staggered by a few hits). He also has a little recovery time between each attack. On the other side, Guile is considered to be very close-ranged; he can easily stay on the defensive and attack without much risk. He will only use long-range attacks and his stamina is fairly good, allowing him to keep on fighting for a long time. However, he has no invincible moves and his guard is rather unreliable. Ken's fighting stance is considered to be something of an attack/defend position; he can hit out with quick punches and kicks, but cannot retaliate against attacks. Unfortunately, his guard is quite poor, allowing opponents to attack him freely. He will also fall into the "rush down" strategy that characters like Zangief would normally employ. Due to his stamina being low, he will fall into a "recovery" mode where the player must wait for him to gather his composure after being beaten repeatedly before he can resume fighting. cfa1e77820

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